Destruction - Hell Let Loose

This is a selection of the destroyed buildings I made for Hell Let Loose. My responsibilities were modeling and dressing, and I also developed several flexible materials that gave us a lot of options for controlled variation, with scalable and non-repetitive features such as edge wear, grunge, plaster damage, bullet, and splash damage.

Some small decorative props and textures by Danny Ivan Flu additional tiling textures by Max Rea

Date
April 11, 2020