Utah Beach was the first map to release after Hell Let Loose entered early access.
I was responsible for both design and level art, and additionally as a 3D Artist. It was an interesting environment to work on, with a fortified beach backed by flooded fields. I was particularly fond of the sand dunes and bunkers around there, which made me feel nostalgic for when I visited the Channel Island of Jersey as a kid.
Big thanks to the Hell Let Loose art team for their involvement:
Lead Environment Artist - Danny Ivan Flu
Project Lead, Lighting, atmospherics, and art support - Max Rea